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Old Nov 07, 2006, 06:58 AM // 06:58   #1
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Default Superior vigor rune dropped down to 22K?

I'm just curious but what caused this to happened? The rune was about 10k more 2 weeks ago. I'm guessing users are selling their runes to make money for their heroes? What do you guys think?
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Old Nov 07, 2006, 07:08 AM // 07:08   #2
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Fantastic! I've been watching it drop for the past few days.
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Old Nov 07, 2006, 07:26 AM // 07:26   #3
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I think this is price control by Anet.

The demand for sup vigors has gone up now that we have Heroes. I need at least 14 sup vigors for each of my characters, and I haven't seen a sup vigor drop in months.

Although maybe this is a sign that more people are rune farming to get insignias and other runes while the price is still high, and many people haven't gotten around to buying sup vigors for their Heroes yet.
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Old Nov 07, 2006, 07:30 AM // 07:30   #4
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Might be due to the fact you can now get +50 health using a Major Vigor and a rune of Vitae.. I like the fact that I can opt for that instead of a Sup Vigor
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Old Nov 07, 2006, 07:31 AM // 07:31   #5
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I hope it goes even lower...
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Old Nov 07, 2006, 07:53 AM // 07:53   #6
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I hope it goes lower..

oh wait, i just found one -.-
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Old Nov 07, 2006, 08:45 AM // 08:45   #7
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just bought 2 in case the price goes up again
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Old Nov 07, 2006, 09:07 AM // 09:07   #8
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Typical. Just as I buy a few superior vigors to get my characters PvP ready, at 30-33k each, they introduce better PvP character creation and up the drop rate of superior vigors. But hey, I hope it keeps dropping. I still need a couple.
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Old Nov 07, 2006, 10:04 AM // 10:04   #9
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Maybe no one can afford to buy Sup Vigor cos of heroes and insignias
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Old Nov 07, 2006, 10:08 AM // 10:08   #10
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its all supply and demand though, more people have been buying major and minor vigors as they are so cheap in price and this has lead to a fall in demand for superior vigor, once everyones new chars are at a state of buying 15k armour (i would say a week or 2 before the majority of people plough through the story.) then you will see it shoot back up towards 30k i gaurentee it.
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Old Nov 07, 2006, 10:11 AM // 10:11   #11
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Im just happy to see the market in GW is working as a real-world market. If you put some time into studying economics and stock-markets, you can get use of that ingame.

I bought 30 minor vigor runes when the price was still 700g... Wish I had more ;P
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Old Nov 07, 2006, 10:23 AM // 10:23   #12
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Quote:
Originally Posted by jiggerjay
its all supply and demand though, more people have been buying major and minor vigors as they are so cheap in price and this has lead to a fall in demand for superior vigor, once everyones new chars are at a state of buying 15k armour (i would say a week or 2 before the majority of people plough through the story.) then you will see it shoot back up towards 30k i gaurentee it.
I'm thinking the same. I suspect the majority of people add minor vigors on their heroes at this point. We saw an increase in price of those lately.
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Old Nov 07, 2006, 12:09 PM // 12:09   #13
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About time if you ask me,
It should get as low as Superior absorption :P
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Old Nov 07, 2006, 12:13 PM // 12:13   #14
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Quote:
Originally Posted by Kalki
I think this is price control by Anet.
So do I. I think everyone expected the price of Ectos and Shards to rise too because of the skills/farming changes which cut farming down big-time. There must be some sort of developer intervention with these prices.
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Old Nov 07, 2006, 12:25 PM // 12:25   #15
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Quote:
Originally Posted by Kalki
I think this is price control by Anet.
Might well be, considering this thread.

Increased supply is the most probable explanation.
I think the majority of players are still too poor to afford a sup vigor for each of their 6 or more main characters. So the influx of potentially a dozen heroes per main character is not relevant when most players wouldn't buy a sup vig for themselfes in the first place. Wealthy oldtimers would definitely buy a sup vigor for any new char slot, so demand should increase. A more relevant money sink in that respect would probably be the array of new skills to be bought/ capped for each character, depleting cash reserves fast and being more important then a few hitpoints for a hero...

The third comment I find more intriguing - anyone else having experienced problems to sell a minor vigor? If this is broken that might be a reason why prices stay so high (but extreme demand for minors should do that anyway, yes)
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Old Nov 07, 2006, 12:30 PM // 12:30   #16
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I currently have 14 Superior Vigors for personnal use which i have had since they were 100k a pop, however i found them the drop in them doesnt effect me but that doesnt stop me from being somewhat dissappointed because purely there worth less, same with my ecto and shards :/
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Old Nov 07, 2006, 02:24 PM // 14:24   #17
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Price dropping is a good things (and there still one of the most costly runes).

I also think that anet altered drop rates to compensate for the influx of needing to equip heroes.... many times over.
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Old Nov 07, 2006, 02:30 PM // 14:30   #18
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Let the price continue to drop. The price for superior vigor and absorption runes should never have reached so high in the first place.
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Old Nov 07, 2006, 04:15 PM // 16:15   #19
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Quote:
Originally Posted by lg5000
Might be due to the fact you can now get +50 health using a Major Vigor and a rune of Vitae.. I like the fact that I can opt for that instead of a Sup Vigor
Fall in demand due to the above is most likely; it's the way I'm going for now.
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Old Nov 07, 2006, 04:37 PM // 16:37   #20
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Quote:
Originally Posted by Kalki

The demand for sup vigors has gone up now that we have Heroes. I need at least 14 sup vigors for each of my characters, and I haven't seen a sup vigor drop in months.
Sure yours hero need Sup Vigor to be effective... They'll do fine without vigor at all...

Last edited by IIIPowerIII; Nov 07, 2006 at 04:56 PM // 16:56..
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